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Wednesday, 14 June 2017
Where is VR headed? | E3 2017
Daniel O'Brien, GM HTC VIVE, HTC MatPat, Game Theory Samantha Gorman, Co-Founder of Tender Claws - What are the biggest problems facing consumer VR today? - What can we learn from the rise of other gaming/tech platforms? - How much will wireless headsets and inside out tracking change things? - How do you see the competition between mobile and desktop-based VR going? - What will it take to make VR go mainstream? Subscribe to Engadget on YouTube: http://engt.co/subscribe Get More Engadget: • Like us on Facebook: http://ift.tt/1k1iCZT • Follow us on Twitter: http://www.twitter.com/engadget • Follow us on Instagram: http://ift.tt/1k1iCZV • Add us on Snapchat: http://ift.tt/1UqS18a • Read more: http://www.engadget.com Engadget is the definitive guide to this connected life.
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